0GAMES GEN.
8MODULES
3DDIMENSION
SYSTEM READY
🧱 Blueprint Editor
Game Name
Game Type
🔫
Shooter
FPS / TPS
⚔️
Fighting
Side combat
🚗
Racing
Vehicle physics
🌍
Open World
Exploration
🧪
Simulation
Physics sim
🎯
Platformer
Jump & run
Camera Mode
Environment
Player Features
move jump shoot dash crouch roll melee fly swim climb
Enemy AI Features
chase attack patrol flank retreat heal shield swarm
Win Condition
Blueprint JSON
⬡ AI Generation Pipeline
📋Blueprint
🎮Router
🧩Modules
🏗️Unity Gen
⚙️Code+Assets
🌐WebGL
📦ZUKGA Pkg
📚Library
0
Modules
0
Lines
0
Assets
Status
🤖 AI OUTPUT
🔌 TOOLS & APIS
⚙️ C# SCRIPTS
📚 LIBRARY
🏆 AAA SYSTEMS
— NO BUILD —
IDLE — fps
Awaiting generation…
MAKE A GAME ?
Hit GENERATE GAME to see your build come to life
⬡ Pipeline Orchestrator — How It Works
📋Blueprint
🤖Claude AI
🏗️Unity API
🎨Asset APIs
🌐WebGL
📦.zukga Pkg
⬡ Live API Call Log
[00:00]SYSTEM — Awaiting generation trigger…
🏗️
Unity Engine API
PROJECT CREATION
IDLE
Creates Unity project scaffolds, configures physics engine, camera rigs, animation controllers, and exports WebGL builds programmatically.
0 calls this session
🎨
Asset Pipeline
3D ASSET SOURCING
IDLE
Pulls 3D models, textures & environments from OpenGameArt, Sketchfab, Adobe Substance 3D, and AI model generation (RunDiffusion).
OpenGameArt Sketchfab Substance 3D RunDiffusion
0 calls this session
🌐
WebGL Exporter
BROWSER PREVIEW
IDLE
Compiles Unity project to WebGL target for ZUKGA OS browser preview. Handles asset bundling, shader transpilation, and WASM output.
0 calls this session
🤖
Claude AI Reasoning
ORCHESTRATOR BRAIN
ACTIVE
Orchestrates the entire pipeline — reads blueprints, decides module configs, generates C# scripts, routes asset requests, and assembles the final build.
1 calls this session
📦
ZUKGA Package API
.ZUKGA BUNDLER
IDLE
Wraps the compiled build, C# scripts, asset manifest, and metadata into a signed .zukga archive for the ZUKGA OS game library.
0 calls this session
Physics Engine
UNITY PHYSX
IDLE
Configures Unity PhysX settings per game type — ragdoll for fighting, vehicle rigidbody for racing, character controller for shooters/platformers.
0 calls this session
⚙️
NO SCRIPTS GENERATED YET
Generate a game to see C# scripts here
0games in library
0total lines
0total assets
📚
NO GAMES IN LIBRARY
Generated games appear here automatically
🏆 AAA PRODUCTION SYSTEMS
These are real AI-powered analyzers. Each one calls Claude with your current blueprint and returns production-grade technical output. No fake buttons.
🎨
Asset Quality Validator
Validates that your game type needs AAA-grade assets — specifies exact polygon counts, texture resolution, rigging requirements, and the real API calls to fetch them
READY
⬡ Run validator to see exact asset specs for your blueprint
Physics & Collision Spec
Generates exact Unity PhysX configuration for your game type — layer matrices, rigidbody settings, collider geometry, fixed timestep values, and frame-perfect logic rules
READY
⬡ Run spec generator to get exact PhysX settings
🎞️
Animation Pipeline Architect
Designs the full Unity Animator state machine for your player + enemies — blend trees, IK targets, transition conditions, animation clip names, and root motion settings
READY
⬡ Run architect to design your animator state machine
AAA QA Checklist Generator
Generates a game-type-specific QA checklist — framerate targets, collision edge cases, AI behavior validation, audio mix requirements, and release gate criteria before packaging
READY
⬡ Run QA generator to get your release checklist
🎮
PlayStation-Grade AAA Standards
Full PS/AAA production spec — high-poly graphics pipeline, ragdoll & cloth physics, destructible environments, advanced AI systems, vehicle handling, open-world logic, DualSense controller input mapping, PS hardware performance targets, and the exact polish + QA gates before this hits console standards
READY
⬡ Run to get full PlayStation-quality production requirements for your blueprint
Calls Ollama 5× with your blueprint — full AAA + PS production spec
🧩 Core Modules
⚙ SERVER CONFIG
NOT TESTED
Click TEST CONNECTION to verify your Ollama server
OLLAMA SERVER URL
MODEL NAME
To connect your server later:
1. Set URL to your server IP:port
2. Make sure ollama serve is running
3. Pull a model: ollama pull llama3
4. Hit SAVE + TEST