🧱 Blueprint Editor
Game Name
Game Type
Shooter
FPS / TPS
Fighting
Side combat
Racing
Vehicle physics
Open World
Exploration
Simulation
Physics sim
Platformer
Jump & run
Camera Mode
Environment
Player Features
move
jump
shoot
dash
crouch
roll
melee
fly
swim
climb
Enemy AI Features
chase
attack
patrol
flank
retreat
heal
shield
swarm
Win Condition
Blueprint JSON
⬡ AI Generation Pipeline
Blueprint
›
Router
›
Modules
›
Unity Gen
›
Code+Assets
›
WebGL
›
ZUKGA Pkg
›
Library
🤖 AI OUTPUT
🔌 TOOLS & APIS
⚙️ C# SCRIPTS
📚 LIBRARY
🏆 AAA SYSTEMS
⬡ Pipeline Orchestrator — How It Works
Blueprint
→
Claude AI
→
Unity API
→
Asset APIs
→
WebGL
→
.zukga Pkg
⬡ Live API Call Log
[00:00]SYSTEM — Awaiting generation trigger…
Unity Engine API
PROJECT CREATION
IDLE
Creates Unity project scaffolds, configures physics engine, camera rigs, animation controllers, and exports WebGL builds programmatically.
0 calls this session
Asset Pipeline
3D ASSET SOURCING
IDLE
Pulls 3D models, textures & environments from OpenGameArt, Sketchfab, Adobe Substance 3D, and AI model generation (RunDiffusion).
OpenGameArt
Sketchfab
Substance 3D
RunDiffusion
0 calls this session
WebGL Exporter
BROWSER PREVIEW
IDLE
Compiles Unity project to WebGL target for ZUKGA OS browser preview. Handles asset bundling, shader transpilation, and WASM output.
0 calls this session
Claude AI Reasoning
ORCHESTRATOR BRAIN
ACTIVE
Orchestrates the entire pipeline — reads blueprints, decides module configs, generates C# scripts, routes asset requests, and assembles the final build.
1 calls this session
ZUKGA Package API
.ZUKGA BUNDLER
IDLE
Wraps the compiled build, C# scripts, asset manifest, and metadata into a signed
.zukga archive for the ZUKGA OS game library.0 calls this session
Physics Engine
UNITY PHYSX
IDLE
Configures Unity PhysX settings per game type — ragdoll for fighting, vehicle rigidbody for racing, character controller for shooters/platformers.
0 calls this session
NO SCRIPTS GENERATED YET
Generate a game to see C# scripts here
0games in library
0total lines
0total assets
📚
NO GAMES IN LIBRARY
Generated games appear here automatically
Asset Quality Validator
Validates that your game type needs AAA-grade assets — specifies exact polygon counts, texture resolution, rigging requirements, and the real API calls to fetch them
READY
⬡ Run validator to see exact asset specs for your blueprint
Physics & Collision Spec
Generates exact Unity PhysX configuration for your game type — layer matrices, rigidbody settings, collider geometry, fixed timestep values, and frame-perfect logic rules
READY
⬡ Run spec generator to get exact PhysX settings
Animation Pipeline Architect
Designs the full Unity Animator state machine for your player + enemies — blend trees, IK targets, transition conditions, animation clip names, and root motion settings
READY
⬡ Run architect to design your animator state machine
AAA QA Checklist Generator
Generates a game-type-specific QA checklist — framerate targets, collision edge cases, AI behavior validation, audio mix requirements, and release gate criteria before packaging
READY
⬡ Run QA generator to get your release checklist
PlayStation-Grade AAA Standards
Full PS/AAA production spec — high-poly graphics pipeline, ragdoll & cloth physics, destructible environments, advanced AI systems, vehicle handling, open-world logic, DualSense controller input mapping, PS hardware performance targets, and the exact polish + QA gates before this hits console standards
READY
⬡ Run to get full PlayStation-quality production requirements for your blueprint
🧩 Core Modules
⚙ SERVER CONFIG
NOT TESTED
Click TEST CONNECTION to verify your Ollama server
OLLAMA SERVER URL
MODEL NAME
To connect your server later:
1. Set URL to your server IP:port
2. Make sure
3. Pull a model:
4. Hit SAVE + TEST
1. Set URL to your server IP:port
2. Make sure
ollama serve is running3. Pull a model:
ollama pull llama34. Hit SAVE + TEST